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Français · Montreal, February 03, 2012 21:32 ET


DevTeach XNA SPECIAL EFFECTS Contest Sponsor by

Visit Imagine Cup for details on the different technology competitions which also includes game development. Students who participating in the DevTeach XNA Special Effects Development Contest are encouraged to also participate in Imagine Cup

Projects are due November 29 at 3:00PM



Invitation

All XNA developer teams and individual XNA developers are invited to develop and show off their best XNA special effects. To participate, register now and submit your XNA project to the DevTech conference panel for the best special effect award. Anybody is welcome to enter the contest or to attend the presentation. You do not need to be registered as a DevTeach conference member to attend or participate in the DevTeach XNA Game Development Contest.

Event Time, Date, and Location

Awards

Judges

Points will be awarded for

Contest rules

Click here to Register!

Starter Page Judges Bio

 
Beth A. Dillon, Simon Fraser University 
Beth A. Dillon is an Irish, Anishinaabe, and Metis writer specializing in video game industry currently based out of Vancouver, British Columbia. Her overarching efforts address indigenous representations in commercial games and development of games with indigenous content. After completing a Bachelor of Arts and Letters with emphases in Native American studies, creative writing, and technical communication, she went on to complete the Center for Excellence in Writing's Master of Arts in Writing at Portland State University in Portland, Oregon. In journalism, she freelances for Gamasutra, game industry’s leading resource. She is currently pursuing a Doctorate in Interactive Arts and Technology at Simon Fraser University to facilitate game development projects for indigenous cultural sovereignty.

 
Andy Dunn, ZBuffer Games, LLC   
Andy spent 15 years writing business applications in managed code, starting when managed code was called “Visual Basic 3.0”. He spent 8 of those years building web applications for Microsoft’s procurement and financial departments and in his spare time maintained www.thezbuffer.com – the leading community web site for Managed DirectX. As the web site took up more of his time he left Microsoft to form ZBuffer Games – a consultancy concentrating on games and game technology in managed code. ZBuffer Games produced the Space War starter kit that ships with every download of XNA Game Studio Express as well as the Marblets start kit supplies on www.xna.com. Andy has been a DirectX Microsoft MVP since 2006.

 
John Bristowe, Microsoft Canada  
John Bristowe is a Senior Developer Evangelist with Microsoft Canada and is based in Calgary, Alberta, Canada. John is an experienced speaker and frequently presents at developer conferences and events. Prior to joining Microsoft, John was a member of the Microsoft Regional Director program and was awarded a Microsoft MVP award for his work in the developer community on technologies such as ASP, ASP.NET, and the Microsoft Web services stack. John has many years of experience developing software for operating systems such as the BeOS, variants of Linux and UNIX and, of course, Windows. He has also spent a great deal of time building Web and rich client applications. John is passionate about assisting the technical community in Canada and spends much of his time talking to students, teachers, and professionals in the industry.

 
Pat McGee, BC Institute of Technology  
Pat is a Course Developer, Faculty member, and Instructor at the British Columbia Institute of Technology. He is also a Technical Engineer at Business Objects. Pat is a former Games Programmer and has authored "Games Programming in C++ and DirectX". He is co-author of "The Microsoft XNA Game Studio Creator's Guide".

Register today!

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