| |
|
DevTeach XNA SPECIAL EFFECTS Contest Sponsor by
Visit Imagine Cup for details on the different technology competitions which also includes game development. Students who participating in the DevTeach XNA Special Effects Development Contest are encouraged to also participate in Imagine Cup
Projects are due November 29 at 3:00PM
All XNA developer teams and individual XNA developers are invited to develop and show off their best XNA special effects. To participate, register now and submit your XNA project to the DevTech conference panel for the best special effect award.
Anybody is welcome to enter the contest or to attend the presentation. You do not need to be registered as a DevTeach conference member to attend or participate in the DevTeach XNA Game Development Contest.
- Please register now to be eligible to win.
- Projects are due November 29 at 3:00PM
- The game projects will be presented and viewed Thursday Nov. 29 at 6:00pm to 7:00pm.
- Anyone is welcome to attend this event at the Sheraton Vancouver Wall Centre.
- The DevTeach conference room number will be posted later.
- Project upload details will be provided to registrants November 26.
- $300 1st Prize
- $200 2nd Prize
- Beth Dillon, former editor of GameCareerGuide.com and freelance writer for Gamasutra.
- Andy Dunn (aka The Zman) – XNA MVP and owner of theZbuffer.com
- John
Bristowe, Developer Advisor for Microsoft Canada
- Pat McGee, co-author of the Microsoft XNA Game Studio Creator's Guide
- functional quality
- visual quality
- originality
- unique special effects
- downloadable documentation provided that explains how to develop and implement the special effects included in your game. Of course, completeness and understandability are major components for your documentation.
- Your project must use the following XNA framework as a foundation which is downloadable
- Your XNA game project must be submitted on or before Nov. 29th 3:00 PM Pacific Time.
- Aside from using the XNA game framework provided you or your team must have authored all other source code in the game.
- You or your team must be legal owner of all artwork in the project submitted or you must have legal permission to make all files available in your game project available as a download. Your game project will be posted online.
- By submitting your source code you grant us the right to freely distribute it
- Your game must use the following XNA framework as a foundation which is downloadable here. (This link is identical to the link listed at the top right of this page).
- You may submit your entry as part of a team and there is no limit on the number of persons on your team.
- To be eligible for the 1st Prize you must not be a DevTeach conference speaker or organizer.
- To be eligible for the 2nd Prize you may be a DevTeach conference speaker or organizer but you must not be a speaker in the XNA track.
- To be eligible for any prize you must not participate in judging the games.
- You do not need to be present at the game project demonstration event but you must submit your game project by November 29th at 3:00PM.
 | | |  | | Beth A. Dillon is an Irish, Anishinaabe, and Metis writer specializing in video game industry currently based out of Vancouver, British Columbia. Her overarching efforts address indigenous representations in commercial games and development of games with indigenous content. After completing a Bachelor of Arts and Letters with emphases in Native American studies, creative writing, and technical communication, she went on to complete the Center for Excellence in Writing's Master of Arts in Writing at Portland State University in Portland, Oregon. In journalism, she freelances for Gamasutra, game industry’s leading resource. She is currently pursuing a Doctorate in Interactive Arts and Technology at Simon Fraser University to facilitate game development projects for indigenous cultural sovereignty. |
|
 | | |  | | Andy spent 15 years writing business applications in managed code, starting when managed code was called “Visual Basic 3.0”. He spent 8 of those years building web applications for Microsoft’s procurement and financial departments and in his spare time maintained www.thezbuffer.com – the leading community web site for Managed DirectX. As the web site took up more of his time he left Microsoft to form ZBuffer Games – a consultancy concentrating on games and game technology in managed code. ZBuffer Games produced the Space War starter kit that ships with every download of XNA Game Studio Express as well as the Marblets start kit supplies on www.xna.com. Andy has been a DirectX Microsoft MVP since 2006. |
|
 | | |  | | John Bristowe is a Senior Developer Evangelist with Microsoft Canada and is based in Calgary, Alberta, Canada. John is an experienced speaker and frequently presents at developer conferences and events. Prior to joining Microsoft, John was a member of the Microsoft Regional Director program and was awarded a Microsoft MVP award for his work in the developer community on technologies such as ASP, ASP.NET, and the Microsoft Web services stack.
John has many years of experience developing software for operating systems such as the BeOS, variants of Linux and UNIX and, of course, Windows. He has also spent a great deal of time building Web and rich client applications. John is passionate about assisting the technical community in Canada and spends much of his time talking to students, teachers, and professionals in the industry. |
|
 | | |  |
Pat is a Course Developer, Faculty member, and Instructor at the British Columbia Institute of Technology. He is also a Technical Engineer at Business Objects. Pat is a former Games Programmer and has authored "Games Programming in C++ and DirectX". He is co-author of "The Microsoft XNA Game Studio Creator's Guide".
|
|
Copyright © 2003-2009, DevTeach Inc., All Rights Reserved, Hosted by DevTeach inc. - Privacy Policy
.NET Conference
112 de Roquebrune, Gatineau, Quebec, J8T 7Y5
.NET Training
Telephone: 1-866-913-0430 Fax: 1-819 205-1422 Email:
Info4You@devteach.com
|